AudioRendererPresentation.java
- /*
- * *********************************************************************************************************************
- *
- * blueMarine II: Semantic Media Centre
- * http://tidalwave.it/projects/bluemarine2
- *
- * Copyright (C) 2015 - 2021 by Tidalwave s.a.s. (http://tidalwave.it)
- *
- * *********************************************************************************************************************
- *
- * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
- * an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations under the License.
- *
- * *********************************************************************************************************************
- *
- * git clone https://bitbucket.org/tidalwave/bluemarine2-src
- * git clone https://github.com/tidalwave-it/bluemarine2-src
- *
- * *********************************************************************************************************************
- */
- package it.tidalwave.bluemarine2.ui.audio.renderer;
- import javax.annotation.Nonnull;
- import javafx.beans.property.DoubleProperty;
- import javafx.beans.property.Property;
- import javafx.beans.property.SimpleDoubleProperty;
- import javafx.beans.property.SimpleStringProperty;
- import it.tidalwave.role.ui.UserAction;
- import lombok.Getter;
- import lombok.ToString;
- import lombok.experimental.Accessors;
- /***********************************************************************************************************************
- *
- * The Presentation of the renderer of audio media files.
- *
- * @stereotype Presentation
- *
- * @author Fabrizio Giudici
- *
- **********************************************************************************************************************/
- public interface AudioRendererPresentation
- {
- /*******************************************************************************************************************
- *
- *
- ******************************************************************************************************************/
- @Getter @Accessors(fluent = true) @ToString
- public static class Properties
- {
- private final Property<String> titleProperty = new SimpleStringProperty("");
- private final Property<String> folderNameProperty = new SimpleStringProperty("");
- private final Property<String> artistProperty = new SimpleStringProperty("");
- private final Property<String> composerProperty = new SimpleStringProperty("");
- private final Property<String> durationProperty = new SimpleStringProperty("");
- private final Property<String> playTimeProperty = new SimpleStringProperty("");
- private final Property<String> nextTrackProperty = new SimpleStringProperty("");
- private final DoubleProperty progressProperty = new SimpleDoubleProperty(0);
- }
-
- /*******************************************************************************************************************
- *
- *
- ******************************************************************************************************************/
- public void bind (@Nonnull Properties properties,
- @Nonnull UserAction prevAction,
- @Nonnull UserAction rewindAction,
- @Nonnull UserAction stopAction,
- @Nonnull UserAction pauseAction,
- @Nonnull UserAction playAction,
- @Nonnull UserAction fastForwardAction,
- @Nonnull UserAction nextAction);
-
- /*******************************************************************************************************************
- *
- * Shows this presentation on the screen.
- *
- ******************************************************************************************************************/
- public void showUp (@Nonnull Object control);
-
- /*******************************************************************************************************************
- *
- * Put focus on the play button.
- *
- ******************************************************************************************************************/
- public void focusOnPlayButton();
- /*******************************************************************************************************************
- *
- * Put focus on the stop button.
- *
- ******************************************************************************************************************/
- public void focusOnStopButton();
- }